background
This idea was taken forward by Avinash, who envisioned the story of the dance performance as a point and click video game showcasing the vibrant culture and vast mythologies of South India. While the game itself has undergone multiple iterations and aesthetic changes, but at its core remains faithful to the idea of exploring and showing South Indian culture.
A. Kumar and J. Eshwar
the redbull show and the album
The dance show comprises a stunning mix of modern technology and modes of storytelling fused with the traditional roots that this story and dance show have in Bharatanatyam and Carnatic music. This story chronicles Ramanujan taking on the massive task of performing the Nava Graha Yatra. Through his journey we are led into the stories, myths, traditions and legends of South India as he searches for a way to travel through the universe. He does this by harnessing the power of music and the nectar from the tree of life. He learns different ways of making musical machines that can power his spaceship and the show concludes with him taking off to explore worlds unknown.
The show also saw the release of two albums, Transmissions in Space Vol. 1 and Vol. 2, one being the music of the dance show and the second volume being a reimagining of music made by Indian musicians and producers.
The music video presented here is for the song “Amrita Lahiri” from Transmissions in Space Vol. 1
ramanujan
- Srinivasa Ramanujan
He also attributed his mathematical research to the goddess Namagiri. He said that he would get the mathematical equations that he was working on through his dreams.
various incarnations of Ramanujan
When Avinash first described him to me, my interpretation of Ramanujan was of an incredibly curios child with an affinity for tinkering. It almost felt like a character out of a children’s book or a fairy tale. It was this basic image of Ramanujan that would come to the forefront repeatedly over the course of the project as I designed for the film and animated it as well.
The fact that he was a child in my story meant that there was room for a significant amount of whimsy. Moreover, the video was not particularly constrained by the need to follow a singular narrative thread that made complete logical sense. The music video format is also an ideal medium for such storytelling as it affords an abundant space within which to stretch, warp and explore the flow of narrative.
The same whimsy would extend to how the world that Rama inhabited was designed, adding a bit of humour and imagination. Since he is a tinkerer and inventor and a child, this also applied to the things he worked with and how he designed them.
Designing Ramanujan also meant designing the space that he would occupy. This entailed creating a layout, and giving character to his bedroom. Drawing on inspiration from a variety of references of old Tamil houses, the furniture of that period, I began thinking about the functionality and purpose of Ramanujan’s space. Would he be messy? Would he have a lot of books or just a modest bookshelf? Would he have a lot of pictures of his mathematical and scientific heroes on his walls? A lot of these questions came from looking at the rooms of american teenagers from the 80’s and 90’s.
Rama Design
Rama’s Room
dreams and phenakistoscopes
The story of Antariksha has a major story beat where the goddess gives information to Ramanujan, telling him how to go about his quest to visit the nine planets of the solar system. He also builds a dream machine at one point, to be more in touch with his dreams and be able to live and remember them in a fuller way.
The hypnotic nature of the track and the story beat about him getting information from the goddess through dreams felt like two pieces that fit together perfectly. I started making story beats around this idea and the final narrative came down to Rama getting garbled dreams, him figuring out how to perceive them correctly and then finally building the vimanas to go to space.
Early Phenakistoscope
After Rama, this was one of the first things that I set out to design. The steampunk look with clear indications of South Indian iconography here has informed a lot of the design choices that I would make later on.
Most of the inspiration for this dream machine comes from the hardware side of video and sound synthesis, as at that time I was just starting to down the wonderful rabbit hole that is hardware modular synthesizers and making music with them.
The Dream Machine
Dream Phenakistoscopkes
the vimanas
Ramanujan’s vimanas in Antariksha Sanchar, instead of being vehicles to ascend to the heavens, are space ships that will take him to the planets to complete his Yatra. They are still powered by the supernatural forces of music and the essence from the tree of life. In the dance show, the vimana that Rama uses is heavily inspired by South Indian temple architecture such as the Meenakshi temple.
The vimanas in the music video are more driven by the idea that these were made by a child. They are built at home and have very strong South Indian influences. They all are in some way controlled and driven by a piece of a musical instrument. The controls could be the plucked strings of a sitar, a flute or the keys of a harmonium.
Depiction of a Vimana
Concepts for the Vimanas
Rama’s Vimana
Rama’s Vimana